In the vast and arid desert of Antara, there lived a man named Shu and his majestic
pet bird, Zephyr. It was a proud and regal creature with shimmering feathers that
sparkled in the blazing sun. The feathers were imbued with the power of fire,
allowing them to glow with a radiant light that could banish even the darkest of
shadows. Shu and Zephyr were inseparable companions and had been together
since Zephyr was just a fledgling.
However, Antara was not a safe place for those who possessed anything magical.
After al-Shayta, the King of demons, attempted to destroy Antara with his dark
magic, the people of the desert became fearful of anything unusual. They hunted
down and killed any creature or person they suspected of having magical powers,
believing it to be a way of protecting themselves from the evil.
Shu knew that Zephyr’s extraordinary beauty and magical abilities would put him in
grave danger if discovered. So, he kept Zephyr hidden away from the prying eyes of
the villagers and trained him in secret to use his powers for good.
One day, Shu overheard the villagers speaking of a dark presence that was
threatening to destroy Antara once again. The villagers feared that they would not be
able to defend themselves against the evil alone. Shu knew that it was time for him
and Zephyr to use their powers to protect their people.
Together, Shu and Zephyr flew over the vast expanse of the desert, searching for the
source of the evil. They battled fierce sandstorms and braved treacherous conditions
until they finally discovered the source of the evil – al-Shayta himself. Shu and Zephyr used all their might to battle the demon king, combining their abilities. They knew that if they win, they would be hailed as heroes by the people of Antara, and Zephyr’s magical abilities would be celebrated rather than feared.
But was their strong teamwork and will to protect the people of Antara enough to
defeat the demon king?
Game Concept: ‘The Batal – an adventurous desert game’
‘The Batal – an adventurous desert game’ is a game set in the vast and treacherous desert of
Antara. The player takes on the role of Shu, who must embark on a dangerous journey with
his majestic pet bird, Zephyr, to save their people from the dark forces threatening to destroy their land.
Gameplay:
The game will be a side-scrolling adventure game with platforming and puzzle-solving
elements. The player controls Shu, who can jump and climb obstacles in the environment.
Zephyr follows Shu closely and can be commanded to use his magical abilities to fight
against enemies, solve puzzles and overcome obstacles.
The game will have various levels, each with unique challenges and environments to
navigate, including treacherous sandstorms and deep ravines.
The player must collect pieces of a lost map throughout the levels to get to the final boss,
including special feathers (hidden in different places) that enhance Zephyr’s magical abilities
and silver coins (reward after every boss fight) that can be used to purchase or upgrade
weapons for Shu.
The game will have boss battles against powerful enemies, including al-Shayta himself.
Abilities:
“Feathers of protection”:
Zephyr disappears and a slightly orange colored shimmer emerges around Shu, that lasts 5
seconds. In these 5 seconds he is immune against any kind off physical or magical attack.
During and within the first 15 seconds after the use of “feathers of protection”, other
abilities of Zephyr cannot be used.
“Inferno”:
Zephyr can fire fireballs through his mouth. If a fireball lands on the floor, it creates a ‘circle
of flames’ that can last 3 sec. This will damage enemies and slow them. Higher damage will
be dealt if it hits a target directly. 10 seconds cooldown.
“Sandstorm”:
Zephyr creates a sandstorm with his wings. The enemy will be thrown in the air, causing
damage when falling back to the ground.
End bosses are an exception. When hitting an end boss, it leaves a sandstorm that stays for
2 seconds and deals little amount of damage continuously. 5 seconds cooldown.
“Luminous feathers”:
It is not an ability to attack enemies. Zephyr starts glowing in the dark. Has no cooldown.
“Weapons”:
Depending on what weapons Shu is carrying, he can attack in different ways.
-Guns: either shot guns with short range and more damage or snipers with longer range but
less damage etc.
-Swords: different attacking techniques with different swords.
Story:
The game’s story will follow the events of the original story, with additional plot points and
character development.
The game will have cutscenes and dialogue sequences that advance the plot and reveal the
character’s motivations and backstories.
Art Style and Soundtrack:
The game will have a somewhat simple color style with different shades of brown, red,
orange, black and purple . The game’s world will be detailed with ancient ruins, hidden
caves, and mystical oases that hold secrets and treasures.
The soundtrack will feature Middle Eastern-inspired music, with traditional instruments
such as the oud and the darbuka.
The game’s sound effects will have the sounds of wind, sand, and fire adding to the game’s
atmosphere. As well as sound effects of the enemies/characters when they attack.
Target Audience:
‘The Batal – an adventurous desert game’ will appeal to players of all ages who enjoy adventure games with a strong narrative and platforming elements.
System:
It’ll be available on all mobile devices such as android or IOS, for free.
The game will have a save system that allows players to save their progress and continue
from where they left off.
There is a possibility to buy silver coins/feathers in the shop, which you can use to exchange
weapons or upgrade Zephyrs abilities.